The Secret to Language Fluency Isn’t Grammar—It’s Play
- Jacquie Carroll

- May 2
- 5 min read
How Games Like GET 9 Build Real‑World Language Skills
When educators and parents talk about games like GET 9, they often focus on math outcomes and standards alignment. As a language educator, however, I see something just as valuable—if not more so. Games like GET 9 create authentic spaces for language learning as well. Real fluency doesn’t come from worksheets or memorized grammar rules alone. It grows through interaction, play, and meaningful communication.
Whether you teach in a classroom, lead professional development, or support learning at home, games can be powerful instructional tools. They naturally invite conversation, problem solving, and collaboration—exactly the conditions students need to acquire a second language and strengthen a first. This is why I also provide GET 9 instructions in multiple languages.
Why Casual Conversation Comes First
Anyone who has learned or attempted to learn a new language has likely experienced this pattern: in the early stages, progress feels fast. Learners quickly pick up useful phrases for everyday interaction—chatting with friends, ordering food, or playing a game. For example, children discussing their clothes may say something like “Mein Kleid ist blau, or mi camisa esta azul. Linguist Jim Cummins describes this stage as
Basic Interpersonal Communication Skills (BICS), the socially embedded language that develops through meaningful use rather than direct instruction.
BICS develops most effectively in low‑stress, highly contextual environments. Learners don’t need complex explanations; they need opportunities to listen, try, respond, and take risks. Games provide exactly that. When students are focused on playing rather than “performing language,” they use new vocabulary and structures more freely and with less anxiety.
Why Play Accelerates Language Learning
Research on play‑based and game‑based learning consistently points to gains in vocabulary development, motivation, and retention. Games encourage learners to negotiate meaning, test ideas, and repeat language naturally—often without realizing they are practicing at all.
From a professional development perspective, this matters. When teachers integrate games intentionally, they are not replacing instruction; they are extending it. For homeschool educators, games offer a flexible, low‑prep way to support language growth across ages and ability levels. The shared focus on play reduces pressure and helps learners engage more confidently with new language. To make these ideas more concrete, it helps to look at a game that is already familiar to educators and easy to implement across settings—one that shows how intentional play can naturally support language use.
GET 9: A Simple Game with Powerful Language Potential
To see how this could look in practice, let’s use GET 9. The objective is straightforward: use numbers from cards and dice symbols to create calculations that equal nine. Multiple levels of play make it accessible to beginners while still challenging more advanced players.
What makes GET 9 especially useful for language learning is not the math itself—it’s the interaction the game requires. Players explain their thinking, ask questions, react to outcomes, and celebrate successes. For multilingual learners, these moments become natural opportunities to practice language in context. Explaining a calculation, clarifying rules, or reacting to a dice roll all reinforce BICS in an authentic, low‑pressure way.
During a round of play, this language emerges organically. A player might say, “I used the six and the three because six plus three makes nine,” while another shares, “You could have also used seven plus two.” A missed calculation opportunity prompts reactions like, “You could have used your second plus to add zero card, and it would still add up to nine” These short, spontaneous exchanges are exactly the kinds of interactions that build fluency through real use rather than rehearsal.
For homeschoolers, this means math time can double as language practice. For classroom teachers, it means one activity can meet multiple instructional goals without additional materials or planning.
Where Language Learning Becomes Real
Authentic language learning happens when students use language for real purposes—not when they simply respond to prompts on a worksheet. The same is also true for learning mathematics. Games like GET 9 make language and math functional and social. Consider how this shows up during play:
Negotiation and Collaboration: Players discuss rules, explain calculations and resolve disagreements using the target language.
Contextual Vocabulary: Numbers, math terms, and everyday expressions appear repeatedly in meaningful contexts.
Social Interaction: Turn‑taking, listening, and cooperative problem‑solving are built into the game itself.
Research on interactive and location‑based games supports these outcomes, showing that immersive, context‑rich experiences enhance language development and learner motivation. Digital games such as Kahoot! and Gimkit! demonstrate similar effects, particularly in vocabulary acquisition and student engagement.
What the Research Tells Us
Across multiple studies, game‑based learning environments are associated with measurable benefits for language learners. Gamification leads to stronger vocabulary retention than traditional instruction alone, increases motivation, and lowers anxiety in language classrooms. Games also support social skills such as collaboration and empathy—key components of BICS development.
For teacher professional development, these findings reinforce an important message: using games is not a distraction from learning goals. When aligned with instructional intent, games are a research‑supported strategy that complements direct teaching. For homeschool families, the research validates what many already observe—children learn deeply when they are engaged and enjoying the process.
Practical Tips for Teachers and Homeschool Educators
To maximize the language benefits of games like GET 9, consider the following:
Use Games Regularly: Treat games as part of your instructional routine, not a reward or filler activity.
Prompt Language Use: Encourage learners to explain their moves, ask questions, and reflect on strategies using the target language.
Differentiate Thoughtfully: Adjust rules or expectations so beginners and advanced learners can participate meaningfully.
Model Language: Teachers and parents can model phrases learners can reuse during play.
These small shifts turn a simple game into a consistent language‑learning opportunity. As educators, it’s worth pausing to ask: where might play already exist in your learning space—and how could it be leveraged more intentionally for language? Sometimes the shift isn’t adding something new but recognizing the instructional value of what’s already working.
Conclusion: Play Is Powerful
Language learning is ultimately about communication and connection—making meaning, sharing ideas, and building relationships. Games like GET 9 transform learning spaces into environments where language feels useful and alive. When learners are engaged in play, they take risks, repeat language naturally, and build confidence over time.
By embracing play‑based approaches, educators and families do more than improve language outcomes. They create joyful, meaningful learning experiences that lay the foundation for lifelong communication. After all, no matter what language you speak—or are learning—math may be universal, but play is human.
Let’s play. Tu turno. Du bist dran.
References (Web‑Adapted APA Style)
Cummins, J. (1979, 1981). The distinction between BICS and CALP. DELED Institute. https://deled.institute
NSW Department of Education. (2025). English language acquisition. https://education.nsw.gov.au
Pradheepa, A., Gurusamy, K., & Pushpanathan, T. (2025). The role of language games in enhancing vocabulary acquisition: A meta‑analysis. Australian Journal of Applied Linguistics, 8(1). https://doi.org/10.29140/ajal.v8n1.2073
Richardson, D., & Matthews, B. (2025). Location‑based games for language learning: A scoping review. International Education and Lifelong Learning Institute, University of St Andrews. https://doi.org/10.1080/29984475.2025.2527650

Saari, J., & Varjonen, V. (2021). Digital games and second language acquisition. University of Turku. https://www.utupub.fi/



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